![]() The result is a satisfying, bloody co-operative massacre that grows in intensity as the round progresses. In the sequel especially, the gore system can reduce charging creatures to a hobbled mess, and trailing guts effects recall the overwrought gore SFX of old video nasties. A quiet courtyard can become a screaming death zone in seconds. Left 4 Dead imagines zombies (or "infected", to be precise) as a crashing wave rather than a lingering, overwhelming presence. But when said sequel has assimilated all the levels of the first-upping the scale and upping the spectacle while preserving that incredibly pure four-players-against-the-world conceit-it’s hard to see it as anything other than superior. ![]() There are purists who will say that the first Left 4 Dead is the quintessential zombie game and that its sequel is a cash-grabbing wannabe.
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